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Geronimo McVain
McVain's Minning and Exploration Inc
118
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Posted - 2016.07.03 17:40:49 -
[1] - Quote
Black Pedro wrote: Wardeccers who enjoy the fight itself and take the time and effort to create content are one of the few sources of interesting things happening in highsec. The watchlist nerf was a big one, and highsec is much less interesting because of it. The hunters can't find the prey, so they turn to just lying in wait to get any content at all.
So while I disagree with you that something is wrong because not every war has some greater meaning, I do agree with you that CCP really needs to focus on giving us reasons to fight not just in highsec, but everywhere.
I disagree: The Wardeccers DON'T want a good fight. The OP named some deccing corps. When they want a good fight why not decc each other? If you want a good soccer match you invite a nearby soccer team. If you want to slaughter someone for the laughts you choose the chess club. That's exactly what happening in EVE with wardeccs.
Your playing style fits deccs, which is okay. Mission running and mining even more doesn't. You can't put a ship for hours stationary in space if you are decced but this is more or less exactly the definition of mining. So you are forcing your playstyle on someone else. Does he has the same ability to force mining on you? No. So this is one sided. Second: Why should you fight when the oods are bad? Even if the other corps comes to fight you will dock up if they have the upper hand and the decc goes on. So this is one sided too. There is no real solution for decced mining corps then either to pay or to disband. They can't fight back even if they try because the Deccers use the HS mechanics of docking up.
Deccs are used to rob and blackmail other other corps without get hits in the sec status. There is no reason to keep non consensual Wardeccs ingame. All the robbing and blackmailing can be done without a decc but you take hits to your secutity level. If wardeccs should stay there must be some structure that the decced corp can destroy to stop the decc for something like 6 weeks. This way the deccing corp has to come out and fight or watch their deccs going down for a long time. |

Geronimo McVain
McVain's Minning and Exploration Inc
121
|
Posted - 2016.07.04 06:01:25 -
[2] - Quote
Black Pedro wrote:If they don't want to fight, why do they declare so many wardecs? How much of a fight do freighters give?
Black Pedro wrote:IThis is all intended and legal game play. Corporations are suppose to defend themselves from direct attacks, extortion attempts and 'robbing' wardecs. Why should that be patched out of the game? Because you don't like them?
Corporations are the competitive unit of Eve. They are suppose to defend themselves from all-comers, not just who they want to fight. That's the type of game play that happens in a PvP sandbox game. Are you sure you are playing the right game for your soft sensibilities? The problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back. The actual system is so onesided towards the deccer that it is simpy unfair. And before you post it: unfairness may be okay but you can decc a corp for years without giving them any chance to stop you. You might loose a ship to unfairness: thats not nice but eve. But prolonged unfairness is something totally different. The example is bad but fitting: give the mining corps a minedecc where you have to harvest more ore the they are or your shields and armor will be halved. Would you think it is fun if you have to mine each day for years just because someone else thinks that it is fun? I don't think so. But you think that Eve should you give the option to force your playingstyle on other without any way out but you certainly don't want others to do the same on you (erasing wardeccs). |

Geronimo McVain
McVain's Minning and Exploration Inc
121
|
Posted - 2016.07.04 06:14:27 -
[3] - Quote
Teckos Pech wrote:Quote:Second: Why should you fight when the oods are bad? Even if the other corps comes to fight you will dock up if they have the upper hand and the decc goes on. So this is one sided too. Why do they have the upper hand? No, serious question here. If you get the guys who declared war to dock up...you win that engagement. Yes, I know that is the frustrating thing about HS war decs. Force them do dock up often enough/regularly they'll move on. That is how it works, you can either deny them content by docking up, or forcing them to dock up. Either way the way to winning a war is via ship spinning. There is every reason and that is it is one of the rules by which people can opt to interact with each other. For example, if I'm doing lots of industrial stuff in a small out of the way system and you show up and start using it too...I might be pissed and not like you moving in on "my turf" so I go hire some guys to come make your life miserable till you move on. Perfectly legitimate and makes for an interesting game. [quoteIf wardeccs should stay there must be some structure that the decced corp can destroy to stop the decc for something like 6 weeks. This way the deccing corp has to come out and fight or watch their deccs going down for a long time.
Would you go for that if the window in which you could destroy this structure was set by the war deccing corp plus or minus a couple of hours? That is you could only attack it during their prime time--i.e. when they are most likely to be online? How about there are two structures one for you and one for them and one for you...and if they destroy yours you have to pay them a sum of ISK for a period of time...like a tax on everything you do that earns you ISK and similarly for them if you destroy theirs?[/quote] Why shouldn't they have the upper hand? The mining corp may pay for some mercs to do the job. The problem is that they have to do this day after day because your corp wouldn't be the only one. Where is THEIR right to play the game their way while you are defending your right to play the game YOUR way? Sure it is legal to fight for your turf and thats what deccs are designed for. How big is the turf of some corps to have 300+ wardeccs? Does Jita belong to them so they are defending that nobody else uses Jita 4/4?
I have nothing against an open window if it defines the daily time while the corp can hunt the decced too. Else AUZ timers for EU Corps would be the normal thing. The thing goes into structure, you have to wait for 30 minutes, after that you can wipe it. This gives the Deccing corp some time to get their fleet together.
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Geronimo McVain
McVain's Minning and Exploration Inc
121
|
Posted - 2016.07.04 09:18:04 -
[4] - Quote
Black Pedro wrote:Geronimo McVain wrote:Black Pedro wrote:If they don't want to fight, why do they declare so many wardecs? How much of a fight do freighters give? You seem to be confused about what a war is. It is not some arranged duel at the sun where honourable warriors engage in a battle only for glory. It is a cut-throat, no-holds-barred, fight for dominance. Going after your enemy's supply lines and logistics is not only legal, but a smart strategy when trying to vanquish your opponent, as is protecting your own industrial and logistics operations. Sure, Wardeccing corp with supply lines. Buying at Jita is such a hassle..... Tell me where the cuthroat gets a "cut a throat for free" license? If you are a cutthroat live with the negative security standing.
Black Pedro wrote:Shooting an undefended hauler is every much a fight as some fleet action assaulting a structure. Degrading and destroying your enemy's capacity to wage war is a classic strategy to victory. No problem with killing the freighter but this isn't a real fight. If you have an enemy what is your goal? Wardeccs at the moment have nothing to do with war but free robbery.
Geronimo McVainThe problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back.[/quote wrote: I am all for wardeccers having a structure that can be counter-attacked, but what you are complaining is exactly what most of Eve PvP is. You cannot force players to undock. If they don't want to give you a fight, they won't. There is nothing you can do to force gate campers, suicide gankers, hunters stalking in wormholes, or even the large former-nullsec groups like the Imperium and PL which base out of unassailable lowsec stations, to give you a fight. They can attack you and then retreat to their home station and there is absolutely nothing you can do. That's not true actually, you can stalk them, bait them, trick them or just bide your time until they get complacent and get then get the drop on them, but you can't force them to undock. All true: but do they get a bonus for not undocking? The actual systems gives the wardecc bonus for free. I want a system that punishes it, if you don't undock= you loose the wardecc. Citadels aren't any solution for this problem, as they need a very big corp to destroy. We need something smaller that you can kill with 10-15 subcaps.
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Geronimo McVain
McVain's Minning and Exploration Inc
121
|
Posted - 2016.07.04 09:23:12 -
[5] - Quote
Teckos Pech wrote:This.
Thanks to CODE. and CCP, flying a freighter is no longer a solo pilot endeavor. It used to be if you weren't a blundering idiot. But not thanks to CCP's nerfs, and the response that is CODE. and those like them...flying a freigher (a capital ship) in HS is now a multi-person/multi-account activity.
Flying one during a war dec...I'm sorry are you insane? Unless you have sufficient back up and are laying a very juicy trap....undocking a freighter after you have been warned about the war dec....well you are just dumb. Totally right. You don't fly a freighter during wardecc. this is okay for 1 or 2 weeks but a wardecc can go on indefinitely WITHOUT any chance to anything about it. The last part is the important: you can't stop the decc. Just doubeling the decc costs every week with a 6 week cooldown will stop this. Wardecc corps are designed to give a minimal target while especially mining corp will be a much bigger target by definition. You can't limit the target except by dropping corp which is unsatisfying for both sides. |

Geronimo McVain
McVain's Minning and Exploration Inc
124
|
Posted - 2016.07.04 13:45:30 -
[6] - Quote
Teckos Pech wrote: Then I suggest you learn how to fight.
Or perhaps consider using Red Frog.
Or perhaps consider the utility of an OOC alt in a NPC corp.
These are the things NS corps do....
sure: good Idea: That's surely what minning Corps are for. For every action that makes you vulnerable you use an OOC Alt. There are more Corps then just fighting Corps! These Corps can't have such a low Profile then a wardeccing corp. Could you tell me what the fun is ofr anyone of a wardecc, where the other corp just uses OOC chars while the decc lasts? If the Corps do as you say where is the sense in a wardecc? Just to destroy fun for the other corp? You don't want to mine but you want the miners to fight at your terms. Eve is a game for me and I don't mind wardeccs I just mind the way wardeccs are implemented at the Moment. Non Consensual Wardeccs, as they are implemented now, don't create Content but are a lizence for robbery. |

Geronimo McVain
McVain's Minning and Exploration Inc
125
|
Posted - 2016.07.05 06:14:23 -
[7] - Quote
Shae Tadaruwa wrote:Sonya Corvinus wrote:Why should hunting one specific person out of 30k online in the safest part of EVE be easy?. It doesn't have to be easy. But then, people shouldn't go complaining that blanket wardecs happen, since that's more likely, in the absence of watchlist notification, to produce targets for wardeccers. Hunters tried to hunt once the changes occured. The blanket wardecs are the result. They are just trying to have fun. Is that the intended use of wardeccs? Blanket wardeccing just to find targets? This is in the end random killing and do we really need a mechanic to allow this without hits to the sec status? If you need targets so badly go to low or Null! Actual wardeccing is just robbery! There is no intention beside ganking someone in HS without a hit to the sec status. So why are people doing it in HS if they can do it much easier in Low or Null? Because it's saver and easier. In HS you are the hunter in low you can turn in a split second from hunter to prey. Does the juicy ratter have a cyno attached with some friends that want to share their plasma with you? And the question remains: If the deccers want targets or fights why not choose each other? Why do they have to choose people that don't want to fight if there are people that want fights? And spend a lot of money on it too. The simple truth is that wardeccing isn't used as intended but for cheap and easy robbery! Every wardeccer tells me that they are in for the fight but why do they do it where it is so complicated? Grab a ship, go to low or null and start blasting everything you see. You can have fights every minute if you want. But do you really want it? There are uses for wardeccs but they are not really all so common. RvB just comes to mind as a positive example. The rest is robbery or grieving and I really don't think that we need a mechanic for that. Suicide ganking is always an option so why do we need wardeccing to cover random killing too?
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Geronimo McVain
McVain's Minning and Exploration Inc
125
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Posted - 2016.07.05 08:59:30 -
[8] - Quote
Remiel Pollard wrote: As for this gem: "Why do they have to choose people that don't want to fight if there are people that want fights?"
Here's the deal, mate. You've chosen to play a PvP game, that means PvP is going to come for you, whether you want it to or not. If you really don't want PVP, don't log in. Let me put it another way.
By virtue of logging in to EVE, you've told everyone else logged into EVE that you're willing to PVP. And no, staying in high sec is not an escape from PVP. It was never meant to be. Any player's misunderstanding of the PVP nature of EVE really is their own error. If you don't like PVP, but log into a PVP game anyway, that is on you.
I mentioned you because the the way you use wardeccs within RvB is the intended way. Or to remove Pocos or POS.But how often are Wardeccs used for this activity? There must be a lot of POS destruction around JITA .
If you read my posts, I have nothing against ganking. The problem is, that wardeccs take away the consequences. If you want kills for free there is low and Null, more then 50% of New Eden. If you want random kills in HS you have to take the status hit. On the other side you are protected by Concord while you are waiting for targets as any other citizen. So yeah, I really think that wardeccs should go as they are now. If the decced can really do something against it: Bring it back, it's content.
There isn't just black and white. I'm not really against wardeccs but the way it is used it is just destructive and a way to lift the limits of HS for robbery.
Risk and Reward: Here are some Wardeccers so tell me: How often have you been killed by a wardecc target compared to your kills? So how high are the risks compared to the rewards?
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Geronimo McVain
McVain's Minning and Exploration Inc
127
|
Posted - 2016.07.05 13:41:37 -
[9] - Quote
Shae Tadaruwa wrote: By the same argument, if you don't want to be subject to wardecs, go to low or null.\
Highsec is just as valid a place to play as anywhere else. Yes, there is no security status loss. That's the whole reason wardecs exist.
As to waredeccing is just robbery. There are a lot of reasons people use the wardec mechanics. Robbery may well be one of them, but not the only one. The good thing is, CCP don't dictate why the mechanics should be used. They just provide them for players to use for their own reasons. Wardeccs are lifting the security mechanics of HS. When i pay 500M per week I can get Concord protection in Null or Low? Great idea, where can to pay for it? what would you think about the idea that you can buy Concord protection for the whole of New Eden? IMHO a really bad idea but why is it a good idea bringing Null into HS and not the other way around?
Again for the 531th time: I'm not against wardeccs per se. I'm against the current implementation where there is virtually nothing a decced corp can do against it. A corp that deccs 300 other Corps shouldn't be able to undock without 3 enemies waiting at the undock but that's not the case. This clearly shows that it is not working as intended.
But lets wait till some wardeccers tell us how many ships they loose to war targets compared to their kills. |

Geronimo McVain
McVain's Minning and Exploration Inc
128
|
Posted - 2016.07.05 15:21:41 -
[10] - Quote
Remiel Pollard wrote:When you log in to a pvp game, and tell people that there is nothing you can do against people pvp'ing against you, despite all the pvp tools being readily available to you, we all look at you with little more than bemusement. You are a victim of your own choices, not wardecs, if you think that decced corps can't do anything about a dec. If this is a PVP game you are voting to erase minning, building and inventing? Ever read a monthy economic Report of Doom or CS? EVE is MORE then a PVP game! there are more playstyles then just PvP.
do you want to be forced to mine? I can't be paid enough to mine and waste my free time but it's fun for some guys. Good for me that I can do as I like and they can do as they like. They get my ISK and I get my ships: win-win Situation. Mining is an integral part of Eve so do you want to be forced to do this integral part? Don't think so! You are always flying a combat ship, these guys don't. You are complaining that it is hard to find the decced so why do you think it's easier for the decced? If you Need to defend something in space both side know where to go = Content = fun. Forcing other to abondan what is fun for them isn't content. Mybe for you but not for them. You don't want to mine, they don't want to fight is it so difficult to accept that some guys have other oppinion of fun then you?
BTW: Concord is protecting you or do most fights in Null/low end within 15 seconds? |

Geronimo McVain
McVain's Minning and Exploration Inc
130
|
Posted - 2016.07.07 06:18:38 -
[11] - Quote
A very simple solution would be, that the watchlist just works in HS. Titan pilots will not be so often in HS. And if there is something to fight over I see no reason why it shouldn't be back. If the deccers needs to defend some target it will most likely end the blanket wardeccing because you would need to defend the target all day long = no ISK gain. Limit the time for non consensual wardeccs by doubeling the price each week after the second with a 3-6 month cooldown and most of the wardecc problems will vanish. Wardeccs are a tools but they also have the ability to disrupt corp live so they have to be limited but not erased. They should focus on creating content and not being a license for robbery. |

Geronimo McVain
McVain's Minning and Exploration Inc
130
|
Posted - 2016.07.07 08:41:38 -
[12] - Quote
Why not bind the Window where the wardecc is active to the time window of the structure? So while the wardecc is "active" you have to be able to defend the structure but you can also hunt for targets. Bring the structures shields down, 30 minute reinforcement, then you can kill it. This will give the defender time to gather a fleet. And this will prevent the deccer from choosing some AUZ time window because then he can't use the wardecc himself. |

Geronimo McVain
McVain's Minning and Exploration Inc
130
|
Posted - 2016.07.07 09:04:55 -
[13] - Quote
Teckos Pech wrote:Additionally, the vulnerability window will, as you say, lead to better target selection or as I'd put it more precise selection. After all, I wouldn't just go deccing every other corp I see lest some of them is in my vulnerability window and they get together to start taking down my structures. And that's exactly how it should be. The structure should be vulnerable while you can defend it and while the other players have a chance to destroy it. If you choose an AUZ time window you shouldn't be able to hunt at US prime. |

Geronimo McVain
McVain's Minning and Exploration Inc
133
|
Posted - 2016.07.08 06:15:37 -
[14] - Quote
Teckos Pech wrote:Zduhac Aldent wrote: Lol dude null sec is much safer place then high sec.
Why? Don't worry, rhetorical question. I'll give my views though.... 1. There is no CONCORD presence to give a false feeling of safety. Thus, you are much more aware of what is going on. Players will likely watch local, watch intel channels, and the really good ones will be in the standing fleet and on comms. These things can minimize your risk and maybe even save your bacon. 2. NS entities do tend to react in an aggressive and hostile manner to interlopers. 99.99% of HS players will not react that way, and when they do, it is via war decs. So you can't make "your space" safe in HS. 3. Only those player ready and willing to deal with the requirements to minimize risk are in NS--i.e. a much lower population. 4. Your targets are free to shoot back withe zero downside (no sec status loss, no CONCORD, no criminal flag, etc.). This doesn't mean a roam won't come through a NS region and kill whatever they can, but they can't opt to say for overly long or they'll elicit and overwhelming counter response. 1. Tell me how you will keep up safety in a system with 30 neuts? Doing this would be way more complicated then in Sov-Null.
2. Sure. Can you tell me the main trade hubs in Null or low? I mean that anyone including 1 day old players can use? What would happen to EVE population if all the starter systems and career agents would be in low?
3. There is almost no way to minimize risk. Try minimizing risk and mine in low and think that HS has 10x the population of low: Have fun. With the population normal in HS I would rather give my money to Jita scammers then undock a Mining barge in low: My imps will be safer and the money will be gone anyway.
4. "MY SKIFF WILL BLAST YOUR MARCH TO KINGDOM COME" Sorry, got carried away....... So your are telling me that you fit your ratting ships in NS as PvP ships?
To go to Null you will have to submit to a corp with demands on you, an Alliance etc. Some people don't want this. Sov is safer because of NBSI but you can't do a lot of things this way. Try to get a freighter through null from North to south. Not really a thing in HS but in Null? Trade and industry works by exchanging with other (unknown) players and that's exactly whats not working with NBSI. Try think something like the trade hubs in Null: Either you enforce NBSI then it will be a Trade Hub with less then1h lifetime or you will have massive security problems. Both a NoGo.
Most people in HS respect that the other is doing "his thing". They just ignore each other. And thats the only way you can create an enviroment for new players that will fill up the Null Corps. Where does your Corp shop when they need some ships fast? Null, low or HS? Where do you sell your loot from ratting? If you want HS to become low you have to find answers to these questions!
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Geronimo McVain
McVain's Minning and Exploration Inc
133
|
Posted - 2016.07.08 06:30:09 -
[15] - Quote
Dirty Forum Alt wrote: I'm just pointing out that it is absurd to recommend a casual trip into 0.0 to a typical idiot high-sec miner as a "safe" way to avoid wars... Because they aren't in a group. At all. And they suck at all things EVE....so unless you are going to hold their hand and bottle feed them...yeah...
edit: I mean we are talking about people who can't grasp the concept of "Just don't fly to Jita for 1 week, until the war ends" - and will fly not once but *multiple times* into static gate camps with haulers full of all their ore they have spent weeks/months/years mining...And still can't figure out how/why they are being killed...
Nice post: I hope you are mining the ore for your ships yourself? What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult. These guys are doing a job you and I couldn't be arsed to do and on top you insult them and think it's al right to just gank or rob them like rats. It the same idiocy that make people look down on janitors. Do you want to do all the cleaning yourself? Don't think so!
Do you want to sit in a defenseless ship for hours in a belt where everyone who can use the Overview can find you by just hopping the belts? Do you want to mine the 1.636B ISK mined ore in the forge (May) in Null? Without these "typical idiot high-sec miner" you would spend 70% of your gametime to mine the ore for the ships you will loose in the next fleet fight! Think about it! 
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Geronimo McVain
McVain's Minning and Exploration Inc
136
|
Posted - 2016.07.08 08:04:28 -
[16] - Quote
Shae Tadaruwa wrote:Geronimo McVain wrote:1. Tell me how you will keep up safety in a system with 30 neuts? Doing this would be way more complicated then in Sov-Null. What? You think 30 neuts in a system in highsec is more complicated to keep up safety than 30 neuts in a system in sov null? Lol. That's got to be a joke. Geronimo McVain wrote:Sov is safer because of NBSI but you can't do a lot of things this way. Again, what? Sov is safer because if it isn't blue shoot it? How is everyone shooting everyone safer? Which corps accepts 30 neuts in their Sov-Null System-> you are trolling
and the second one: please stop trolling. There are no intel channels in Null corps that warn you? What craps corp are you talking about? The idea is that Null is the unsafest thing and that's true for NPC-Null but Sov-Null is something quite different! |

Geronimo McVain
McVain's Minning and Exploration Inc
136
|
Posted - 2016.07.08 08:11:43 -
[17] - Quote
Shae Tadaruwa wrote:Geronimo McVain wrote:What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult. Little hint for you, the typical 'not idiot' players that CCP class as 'professionals' do everything. If the, according to you, 'typical idiot high-sec miners' didn't exist, then everyone else that is already mining and manufacturing would continue to do that. Sure: You will mine and do nothing else. You will not mine half-afk, because then you are a "typical idiot high-sec miner", so you will sit there for hours hitting the D-Scan every 5 seconds and constantly checking local =sure. I can also go to the dentist: would be more fun. I don't doubt that a lot of PvP vets have a mining alt sitting in some belt but I will bet Officer Modules to 0.01 Isk that they are doing it at least half afk= "typical idiot (high-sec) miner" just that they will do it in Null-Sov because the intel is better and the ore is richer.
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Geronimo McVain
McVain's Minning and Exploration Inc
136
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Posted - 2016.07.08 13:57:51 -
[18] - Quote
Dirty Forum Alt wrote:Well if you want to go *there* - then let me enlighten you:
That is the best part.
High sec miners are *so stupid* that in addition to making themselves effort free, juicy, *profitable* targets in war-time... They KEEP ON MINING.
Not only that, some of them like to dabble in building things - and they are so stupid they think all of their ore is worth 0 isk - so they then sell their produced items *below* the build cost of the actual manufacturers, keeping prices down for all of my equipment.
And you know what? The *more* people blow them apart and steal everything they've worked for - the *more* pressure they put on themselves to try to "expand" their operations into things like production to try to earn back their lost isk.
It is a vicious cycle that could only be broken if they managed to actually *think* about what they were doing for a few seconds - meaning it will *never end*. . So in the end you want to break the game, because these miners are the base for the EVE economy. If you chase them away you can skip all the mining, building inventing and make EVE a happy PVP slugfest which will most likely shut down within 6 month. And if someone wants to make wardeccs fairer = more actual fighting and not just ganking you insult him to be a carebear.  I want wardeccs to be more war=fights. It isn't fun to get a fleet together to chase someone who just docks up and carrys on. It is not fun to be decced indefenitly. It's okay for a week but not for weeks. I would limit corp switching to 7 days after the last wardecc (for the target corp) to stop corp hopping. I would give new sturctures for the deccer to defend and the target to destroy. This will Impact both sides of the wardecc. It will give new chances to the target and more fights for the deccers or mercs.
So you don't want to make the game more fun for all but wave the "bitter-vet-flag" and let the ship sink? We are all here for fun so there should be a way tot give it to everyone if everyone is willing to accept some limitations! |

Geronimo McVain
McVain's Minning and Exploration Inc
136
|
Posted - 2016.07.08 15:16:51 -
[19] - Quote
Dirty Forum Alt wrote: No. You are an idiot.
You act as if I'm proposing something, but I'm not. I am merely factually describing the way the game *actually is*. Right now.
This is not my ideal version of the game. Far from it indeed. But this *is* the game we are playing in RIGHT NOW. That is just a fact. You can whine about it all you want, but it doesn't change the fact that what I said *is the current reality* - and unless something unexpected happens it is going to remain the reality going forward.
You can whine all you want and demand a mechanic change to magically "fix" wars - but none of your ideas will actually help in any way whatsoever. The primary problem is the mindset of high-sec residents. And I just don't see that changing, no matter what they do to the mechanics.
This is just reality. Deal with it. You are wrong on both of it: I'm no idiot and the "Carebears" are clever. They know that it is a waste of money and gametime to chase Deccers that dock up whenever there is the slightest danger of loosing. so why waste money on it? The problem are the "clever" deccers that use every game machanic to avert any risk? It's just not worth it! You call it clever like Mittens but in the end it's the same tactic as the goons use: don't give a target and destroy the game for the enemy.
I want to force the deccers out when there is someone to fight. Make the destruction of the wardecc structure contractable= work for mercs.
Fun ingame is a fight no matter who wins or looses, at least for me (at the moment I'm at the receiving end) but the evasive tactics are something that makes fights no fun.
You think that everyone is an idiot and don't realise that most Players know what is rewarding and what is not. And the way wardeccs are fought now by the leet Players is no fun so it's better to hop corp then to fight. |

Geronimo McVain
McVain's Minning and Exploration Inc
138
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Posted - 2016.07.09 08:00:05 -
[20] - Quote
Dirty Forum Alt wrote:But now lets say CCP introduces your structure, and a wardec corp now needs to put up some sort of building to declare war on you - and you can end the war by killing it. Lets say, just as an example, because they have been posting here, you are war-decced by The Devil's Warrior Alliance.
Are you *really* going to go and assault their structure? Or are you just going to complain that they are too powerful, and keep hiding/avoiding war like you do right now?
Be honest now. It isn't going to change your behaviour. You are going to continue avoiding war. It depends on the group. If the group is too strong I'm not wasting time or money but are all wardecc groups so strong? I will try to pull it all together and make a thread in ideas. The general idea would be that the max length of a wardecc depends on the size of the target corp and their ability to strike back. There is a large difference between deccing a 1 man corp or a corp with 500+ members. The first needs protection the last one don't.
But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder. the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?
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Geronimo McVain
McVain's Minning and Exploration Inc
138
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Posted - 2016.07.09 10:09:01 -
[21] - Quote
Shae Tadaruwa wrote:Geronimo McVain wrote:The general idea would be that the max length of a wardecc depends on the size of the target corp and their ability to strike back. There is a large difference between deccing a 1 man corp or a corp with 500+ members. The first needs protection the last one don't. The first already has all the protection he needs. He can just drop to an NPC Corp at any point and be completely immune. He can even start the same Corp again later on. Nothing the wardeccers can do to stop him. Quote:But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder. the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?
So then why all the tears claiming protection is needed if 99+ % is totally unaffected. You want 100% safety? How close to 100% is good enough when it's as you put it, already 99+ % and tax evasion has a bigger impact than ganking/wardeccing? Why you call miners idiots I'll never know. They are just as legitimate a group of players as anyone. Not more equal in terms of deserving protections that no one else has, but equally valid as anyone. A Corp should be a focal point for players and dropping corps should gain no rewards like wardecc evasion. So dropping corp is IMHO no valid concept, I had to reassess my view, that's right but the impact on the individual player may still be high while it is neglect able for the whole players. It was just an example that the "idiot high-sec miners" aren't so idiotic but do cool calculation on losses like any suicide ganker. That's not excluding stupid actions but the mass is smarter then Dirty forum Alt thinks.
The overall security and the impact on single corps are totally different. While the mass may get away if a single small corp is targeted for prolonged time without the means to strike back it's bad. That has nothing to do with 100% security. You can decc a corp but there should be limits. Where is the real problem if you need to switch target after 1 or 2 weeks? And how does deccing just another corp improve safety? It doesn't it just "spreads" the damage which is IMHO good.
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Geronimo McVain
McVain's Minning and Exploration Inc
138
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Posted - 2016.07.09 11:40:28 -
[22] - Quote
Shae Tadaruwa wrote: Who cares whether you think it's a valid or not. Your just a random forum idiot like the rest of us.
Your opinion means nothing more than anyone else's. The mechanic exists and is used everyday, so as far as your opinion goes, it's worth less than CCP's, who think the ability to drop Corp is valid.
**** some people have a high opinion of themselves, when all they really offer is ridiculous.
If you think insulting other will make your arguments more vailid is totally up to you.
I might have missed the changes you would impose, because you said you are open to changes in wardeccs. Please elaborate or point me to the post where you state them.
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Geronimo McVain
McVain's Minning and Exploration Inc
140
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Posted - 2016.07.09 15:15:16 -
[23] - Quote
Ralph King-Griffin wrote:hahaha, space herpies In a way :). The recruiter should get a warning so it's really unlikely that you will get accepted until the dec ran out. |

Geronimo McVain
McVain's Minning and Exploration Inc
140
|
Posted - 2016.07.09 20:22:00 -
[24] - Quote
Dirty Forum Alt wrote:Geronimo McVain wrote:But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder. the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?
#1 your numbers are of course biased, and don't even include some major ganking systems since you limited it to the forge itself rather than the routes leading into the forge... But even so, your numbers show pretty convincingly that the idiot high-sec miners are barely even a factor in production. Only 1.5B isk was mined - but 32B isk was produced. That means only 4.5% of production in the forge came form ore mined in high sec. 95.5% of the ore came from elsewhere.Also considering that 95% of the high-sec idiots aren't even at war even with the wardec spamming in EVE today, and that they only account for 0.23% of the value imported into the forge... That means the wardec spamming corps killed 5-600% of the total value of every single miner in the forge combined. It is pretty impressively idiotic that 5% of the miners can lose 6x the total value produced by all of the rest *combined*. You will never convince me that they are not idiots for doing this. Additionally, more isk was lost than was mined.By your own admission the high sec idiots (who only made 1.5b isk from the ore they mined per your numbers) gave the war-spamming hub-humping corp(s) in Jita 6 billion isk in profit in whatever period you are looking at. And that is *only* in Jita - that doesn't even count the other trade hubs or the major pipeline choke points! Finally - I have said this before and I'll say it again - *I* am not in a large war-spamming corp. *I* am not doing any of the things you are talking about. And the people who are doing it, aren't *trying* to "make a dent" - they are just *farming kills and isk*. Successfully. Why don't *you* stop flying your jump freighter full of plex into gate camps while you are at it? You may in fact be the dumbest person in all of EVE.
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Geronimo McVain
McVain's Minning and Exploration Inc
142
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Posted - 2016.07.11 07:25:10 -
[25] - Quote
let's go back to the datas: The damage done to the whole Traffic is about 1%. Let's assume you do 500% of that to the "idiot HS-miners" thats 5%. Or you might say that you loose an Exhumer (at 200M) every 4B ISK mined ore........ That's around 140h of mining (and 4-5 visits to your therapist for your masochistic tendencys )
Also the example of the HS-Miner with a Jump-freighter full of Plex....... Why should someone living in HS use a Jump freighter? Or even transport PLEX if the trade hubs are around the corner? And these kills like the 40B kill in a shuttle full with Plex: Do you have any Idea how long you need to mine to get 40B ISK? I really don't want to calculate that. So most of your high loot kills are most likely not HS-Miners. All the ones that get buy are the leet NS- players and the big hits are all the HS-Miners? Most likely it's the other way around. |

Geronimo McVain
McVain's Minning and Exploration Inc
144
|
Posted - 2016.07.14 09:56:13 -
[26] - Quote
Brokk Witgenstein wrote: This risk averse nature is something both victims and wardeccers are guilty of; once upon a time we did indeed form up in T1, meta 4 battlecruisers because we were too scrubby to fly anything else... and do you know what these badazz mercs did? They docked up three days in a row, then dropped the wardec.
COME ON! Wasn't this why you wardec'ed us in the first place, I have to wonder? Didn't you want to fight?
Do we really need killboards? Exactly with name, date, loot etc? If you **** up with a ton of plex: Did it really happen when nobody knows? If you loose a fight did it really happen, for the whole of Eve, when just you and the winner know it? So will you be more eager to choose fights that you might loose if it's all over the killboard or if you can loose silently? Most people that play these games don't really give a **** if they loose a ship or two because they have the money to buy 20 new one in a blink but the hit on the killboard......
And the main problem with oppressive odds is just that there are not enough rules for wardeccs. Pay the price and that's it. We need something like this: cooldown 8 weeks: target 1-5 toons or 1/2 of your corp max wardecc 1 Week, 10-20 or same size as your corp 2 weeks, 20-50 or less 200% of your corp 3 weeks everything else 4 weeks. So you have to change targets often if they can't really shoot back. The numbers may be high but decced corps don't have the same amount of PVP toons as Wardecc corps. This is just an idea based on the chance that the target has to fight back. The lower the chances the shorter the possible wardecc |

Geronimo McVain
McVain's Minning and Exploration Inc
144
|
Posted - 2016.07.14 11:24:47 -
[27] - Quote
Black Pedro wrote:Dracvlad wrote:Black Pedro wrote: Why should the target always have a chance to fight back?. Think about that question... I have. Why should every group in Eve always have a chance to successfully fight back against every other group? There is a huge variation in the size and strength of the groups in Eve ranging from the might of a full-fledged nullsec coalition, to the corporation of three real-life friends who joined the game last month to mine in highsec. How can you balance the game so that every group has a chance against any other group? You can't, not without completely throwing out the non-consensual sandbox element the game was founded on. Fights between unequally matched sides are the norm in Eve, not the exception. Wardecs are no different. Many players seem to be unable to accept this reality of Eve and that wardecs are not some 'matchmaker' mechanic designed to produce 'gud fights' but rather just the mechanic by which the intended player-driven, sandbox gameplay can take place in highsec. Take a step back and look at the big picture. You're right but.. Do you fight if you have no chance or do you drop corp which defeats the whole idea of the wardecc? If you want the other side to fight back they must have a chance or they will just not fight. If you want fight you have to accept the chance to loose or better to give the opponent a chance to win. You can do all unfair wardeccs that you can think of and it will get you the current results: most people are unhappy with it. The targets don't fight because they have nothing to win and almost no chance to win and the deccers are mourning that nobody fights back. Just to test it wardecc kill could be taken out of CREST. So nobody sees that someone is trying to fight in his velator or is totally screwing up in trying to fight back. People can't pad their killboards with easy kills and the defenders can try without being announced all over reddit if they fail. It's much easier to try things out that might work or not if nobody notices your blunders. Maybe the targets score a point even if they loose the match but at least they tried and they know that the can win. Not always but sometimes and if they try some more....... |

Geronimo McVain
McVain's Minning and Exploration Inc
145
|
Posted - 2016.07.14 13:56:19 -
[28] - Quote
Dirty Forum Alt wrote: Much as I hate to agree with Geronimo even to a tiny degree....Yeah, maybe the excessive killboard shaming of some groups is also a factor. Aside from the public killboards/etc I've seen a lot of corps really lay into their younger members for losses just using the internal corp kill records as well. Removing all records of kills might well encourage more new players to get out there and have some fun - but it would also infuriate 90+% of the EVE PvP Community, many of whom are inordinately proud of their killboards...quite possibly to the point of rioting or quitting... So it isn't really an option.
It's not that the killboard really has to go just the personal Information: Player x flying a Y killed a Titan in System Z. IMHO that's alle the information that needs to be public. Who really cares for the destroyed loot, except for bragging or shaming. And who really needs the name of the defeated or the fitting? So there is no need to totally erase the killboard you just see the good things = kills. The scrutiny of players in corps goes much too far anyway. And is someone only a good comrade if his killboard is all clean or can he be a good pal even if he's not some top l33t player? While you pay for your losses it's up to you if you loose a Carrier each week.
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